AoeStats
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Arena

509845538Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1079
+14
🇹🇼 Persians · Taiwan
1011
+17
🇨🇳 Portuguese · China
970
+18
🇨🇳 Burgundians · China
967
+18
🇳🇱 Mongols · Netherlands
1095
-19
🇹🇷 Persians · Türkiye
1037
-17
🇵🇱 Poles · Poland
998
-16
🇦🇺 Franks · Australia
973
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,306 11:48 15:24 29:43 ⛏ Fast Castle
30 1,237 10:38 14:33 31:36 ⛏ Fast Castle
28 1,176 11:28 15:19 27:57 ⛏ Fast Castle
21 872 11:53 15:50 30:47 ⛏ Fast Castle
20 819 12:19 22:36 34:40 ⛏ Fast Castle
18 754 10:59 16:38 29:37 ⛏ Fast Castle
18 738 10:36 18:30 29:44 ⛏ Fast Castle
13 541 13:25 17:17 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,110 10,440 16,640 4,300 77,490 88,230
L
17,010 23,530 12,200 3,425 56,165 60,844
26,885 16,120 7,560 3,100 53,665 61,638
20,010 11,013 11,770 2,150 44,943 51,902
16,575 7,640 10,525 1,430 36,170 39,346
16,400 13,945 3,640 2,060 36,045 39,373
17,890 6,065 6,230 3,100 33,285 36,290
12,945 7,355 3,600 2,190 26,090 31,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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