AoeStats
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MegaRandom

510171792Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
919
+14
🇷🇺 Mongols · Russia
899
+15
🇩🇰 Mongols · Denmark
892
+15
🇬🇧 Goths · United Kingdom
824
+17
🇮🇳 Sicilians · India
917
-17
🇬🇧 Japanese · United Kingdom
909
-17
🇫🇷 Wei · France
837
-14
🇦🇷 Magyars · Argentina
816
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,663 12:31 17:11 42:15 ⛏ Fast Castle
21 970 13:49 21:07 — ⛏ Fast Castle
18 827 13:05 22:36 — ⚔ FC into Scouts
17 810 14:27 32:09 — ⚔ Scout Rush
14 659 11:10 38:56 — ⚔ Scout Rush
12 577 13:51 20:17 — ⛏ Fast Castle
11 526 19:44 25:01 — ⛏ Fast Castle
11 495 15:27 20:34 44:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,195 10,786 2,445 1,780 31,206 31,569
14,430 12,805 2,190 535 29,960 36,604
10,450 10,260 2,690 1,160 24,560 28,435
9,445 8,613 3,485 1,075 22,618 27,472
7,525 11,307 2,400 850 22,082 23,984
8,305 6,926 2,015 1,630 18,876 20,670
9,460 6,075 1,415 1,700 18,650 21,459
9,265 7,228 1,160 850 18,503 18,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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