AoeStats
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Pilgrims

510128858Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 50m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,528 12:42 31:42 45:17 ⚔ Fish Boom into Scouts
30 1,500 15:16 19:08 39:10 ⛏ Fast Castle
27 1,347 10:16 20:17 32:41 ⛏ Fish Boom into Fire Galleys FC
24 1,222 12:56 21:57 33:02 ⚔ FC into Skirms
16 797 11:23 19:52 39:48 ⚔ Fish Boom into Fire Galleys FC into Archers into Skirms
16 799 12:00 19:37 — ⚔ Fish Boom into Archers
1 41 — — —
0 15 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,430 19,100 13,995 1,800 59,325 70,444
12,385 12,625 7,840 3,105 35,955 47,846
14,590 11,291 6,365 2,745 34,991 43,301
6,685 9,305 4,995 3,050 24,035 26,356
8,385 8,255 4,745 1,490 22,875 28,509
9,780 3,430 5,310 1,500 20,020 20,494
0 200 0 0 200 30
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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