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Black Forest

505041929Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 46m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1392
+15
🇩🇪 Bengalis · Germany
1318
+18
🇦🇪 Goths · United Arab Emirates
1302
+18
🇨🇴 Persians · Colombia
1280
+19
🇸🇰 Khmer · Slovakia
1415
-20
🇸🇰 Turks · Slovakia
1414
-20
🇸🇰 Chinese · Slovakia
1392
-19
🇸🇰 Portuguese · Slovakia
1203
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,365 12:58 19:33 41:19 ⚔ Archer Rush
41 1,895 12:59 18:07 31:58 ⛏ Fish Boom FC
33 1,504 11:11 21:20 29:29 ⛏ Fish Boom FC
31 1,427 11:00 14:35 29:47 ⛏ Fast Castle
30 1,371 11:33 14:30 30:31 ⛏ Fish Boom FC
28 1,304 10:49 21:45 31:51 ⚔ M@A into Towers FC
28 1,306 11:54 17:22 33:05 ⛏ Fish Boom FC
20 907 10:52 15:44 24:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,995 16,085 18,620 4,760 75,460 90,386
32,355 19,365 19,985 2,340 74,045 75,156
23,180 24,622 11,965 1,990 61,757 71,840
26,785 16,785 10,370 1,600 55,540 72,062
20,095 16,846 14,050 1,205 52,196 64,870
13,700 12,345 13,290 3,080 42,415 54,325
12,415 10,950 6,335 1,305 31,005 35,578
9,620 8,512 3,295 2,110 23,537 28,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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