AoeStats
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Lombardia

509420568Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 75m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
653
+13
🇺🇸 Turks · United States
550
+18
🇺🇸 Britons · United States
541
+18
🇩🇪 Franks · Germany
610
-17
🇺🇦 Italians · Ukraine
582
-16
🇫🇷 Goths · France
573
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,265 12:05 18:53 37:11 ⛏ Fast Castle
14 1,041 12:12 18:50 33:43 ⚔ FC into Archers
14 1,021 13:34 22:55 39:53 ⚔ Skirmisher Rush
12 889 11:56 18:08 37:59 ⛏ Fast Castle
10 751 15:10 21:49 37:08 ⛏ Fast Castle
8 616 10:45 23:32 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,700 34,641 17,890 2,565 84,796 110,284
16,115 22,520 15,365 3,790 57,790 79,508
20,420 23,780 7,595 2,150 53,945 114,214
15,675 20,215 13,085 4,400 53,375 87,796
25,210 18,211 5,865 3,550 52,836 70,998
21,010 14,825 12,330 2,265 50,430 84,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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