AoeStats
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Black Forest

509410122Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 70m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
711
+13
🇫🇷 Franks · France
675
+15
🇧🇷 Britons · Brazil
652
+16
🇪🇸 Bulgarians · Spain
871
-75
🇪🇸 Burgundians · Spain
542
-10
🇪🇸 Spanish · Spain
529
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 1,578 14:46 20:59 38:41 ⛏ Fast Castle
14 969 13:01 22:26 36:28 ⛏ Fast Castle
14 996 12:12 22:30 35:42 ⛏ Fast Castle
13 886 14:40 26:00 39:17 ⛏ Fast Castle
13 928 17:19 22:43 39:03 ⛏ Fast Castle
12 850 16:31 22:16 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,455 26,543 28,100 4,315 103,413 129,734
37,760 32,811 12,735 3,105 86,411 99,989
30,585 24,197 13,915 3,210 71,907 113,996
20,520 23,035 19,855 3,270 66,680 93,949
18,955 23,370 12,675 3,050 58,050 88,619
22,810 20,040 9,305 1,900 54,055 63,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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