AoeStats
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Arabia

509978562Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 52m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1097
+18
🇹🇷 Turks · Türkiye
1091
+18
🇦🇷 Ethiopians · Argentina
1167
-19
🇦🇷 Lithuanians · Argentina
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,577 10:12 20:52 36:42
33 1,735 9:32 23:06 43:47 ⚔ Scout Rush
30 1,568 9:32 23:29 — ⚔ Scout Rush
26 1,351 9:36 23:21 39:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,980 13,187 10,215 2,365 47,747 57,083
18,790 12,524 10,860 1,250 43,424 55,205
10,780 8,516 5,915 1,800 27,011 29,277
11,885 5,780 4,695 2,380 24,740 24,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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