AoeStats
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Arabia

509972406Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 49m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Mongols · Malta
1107
+12
🇹🇷 Chinese · Türkiye
1078
+13
🇵🇹 Franks · Portugal
1063
+15
🇪🇨 Franks · Ecuador
1047
-14
🇳🇱 Spanish · Netherlands
1013
-13
🇲🇽 Gurjaras · Mexico
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 2,634 10:15 19:53 34:11 ⚔ Archers FC
48 2,402 10:37 15:17 36:26 ⛏ Fast Castle
44 2,208 15:02 22:52 41:40 ⛏ Fish Boom
39 1,945 10:01 21:56 38:10 ⚔ Scout Rush
27 1,340 8:33 22:25 34:29 ⚔ Scout Rush
14 681 11:19 16:44 31:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,300 15,322 19,125 3,440 64,187 75,192
!
22,630 12,046 13,945 3,650 52,271 62,464
15,290 15,050 8,745 3,530 42,615 56,653
16,995 14,846 8,450 1,675 41,966 50,720
19,235 10,128 7,600 2,500 39,463 41,715
9,845 8,015 2,895 1,305 22,060 24,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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