AoeStats
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Arabia

509278873Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 44m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
1335
+11
🇨🇦 Koreans · Canada
1254
+14
1242
+14
🇨🇴 Saracens · Colombia
1494
-23
🇨🇴 Ethiopians · Colombia
1159
-11
🇨🇴 Khitans · Colombia
972
-5
Player eAPM Actions Feudal Castle Imperial Opening
60 2,635 9:28 25:52 42:42 ⚔ Archers into Skirms
54 2,377 9:12 22:27 — ⚔ Scout Rush
40 1,778 9:17 25:33 42:10 ⚔ Archer Rush
39 1,710 9:57 24:37 43:33 ⚔ Archer Rush
34 1,480 10:40 29:01 — ⚔ Scout Rush
24 1,055 9:57 21:27 41:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,650 13,128 5,955 3,295 42,028 44,225
10,700 15,245 10,800 1,500 38,245 44,022
12,975 11,456 8,000 1,500 33,931 39,509
9,550 10,910 7,440 1,605 29,505 30,739
9,885 11,924 6,090 1,400 29,299 31,741
14,750 5,699 2,010 915 23,374 25,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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