AoeStats
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Highland

504941834Analyzed
3v3 RM · 26d ago on Sep 7, 2026· 62m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Berbers · Canada
1350
+13
🇨🇦 Spanish · Canada
1299
+15
1230
+19
🇻🇳 Britons · Vietnam
1358
-18
🇺🇸 Poles · United States
1295
-16
🇹🇷 Magyars · Türkiye
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,971 9:59 20:49 38:36 ⚔ Scout Rush
43 2,662 10:50 15:41 36:29 ⚔ Archers FC
34 2,085 11:05 16:12 — ⛏ Fast Castle
32 1,983 10:42 15:06 36:15 ⛏ Fast Castle
32 2,019 14:34 23:21 37:03 ⛏ Fish Boom into Fire Galleys
28 1,744 10:27 19:17 46:19 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,370 28,796 23,560 2,595 103,321 112,786
41,580 27,179 29,575 2,775 101,109 109,065
38,860 18,240 18,700 4,100 79,900 97,586
24,375 33,623 12,440 3,460 73,898 89,680
25,470 20,137 12,090 1,500 59,197 78,002
14,060 10,995 7,125 1,600 33,780 36,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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