AoeStats
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Arabia

504932334Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 40m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Aztecs · Canada
1305
+17
🇨🇦 Goths · Canada
1248
+19
🇺🇸 Lithuanians · United States
1314
-18
🇺🇸 Vietnamese · United States
1313
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 2,694 9:03 21:35 — ⚔ Scouts into Skirms
46 1,896 10:19 20:54 34:31 ⚔ M@A into Skirms into Scouts
37 1,516 9:56 23:13 — ⚔ Drush into Archers
31 1,272 9:49 23:58 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,130 10,463 6,085 2,365 36,043 36,214
13,855 9,515 3,935 2,150 29,455 30,774
10,250 8,368 3,330 1,540 23,488 24,312
9,955 6,813 4,765 100 21,633 25,193
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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