AoeStats
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MegaRandom

510366506Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 26m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1256
+10
🇮🇳 Malay · India
1073
+17
🇳🇴 Khmer · Norway
1112
-14
🇳🇴 Magyars · Norway
1104
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 1,472 7:56 21:08 — ⚔ Archer Rush
18 489 10:48 16:32 — ⛏ Fast Castle
16 433 11:05 17:55 — ⛏ Fast Castle
12 320 13:25 16:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,435 2,825 2,440 0 12,700 13,960
4,450 3,672 1,625 200 9,947 10,732
4,360 3,274 1,370 875 9,879 9,948
3,930 2,544 790 200 7,464 8,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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