AoeStats
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Yucatan

510357756Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 52m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1245
+11
🇮🇳 Khmer · India
1054
+19
🇩🇪 Teutons · Germany
1129
-15
🇩🇪 Vikings · Germany
1118
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,017 10:38 15:22 32:53 ⛏ Fast Castle
22 1,150 12:35 18:52 34:19 ⛏ Fast Castle
19 1,000 11:23 19:21 36:09 ⛏ Fast Castle
15 788 13:02 19:34 36:43 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,575 14,760 15,695 1,820 61,850 72,731
26,285 13,559 15,405 3,075 58,324 69,595
20,405 18,865 11,365 4,500 55,135 73,217
9,785 10,979 7,025 1,800 29,589 37,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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