AoeStats
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Arena

510346968Analyzed
2v2 RM · 20h ago on Sep 30, 2026· 26m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
1220
+13
🇮🇳 Malay · India
1013
+21
🇫🇷 Hindustanis · France
1161
-18
🇫🇷 Vikings · France
1119
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,033 10:33 14:33 — ⛏ Fast Castle
22 586 9:41 17:40 — ⛏ Fast Castle
19 520 11:09 15:49 — ⛏ Fast Castle
14 375 14:58 19:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,075 5,260 2,090 850 16,275 18,094
8,995 3,120 3,380 0 15,495 16,282
7,250 6,460 250 950 14,910 18,566
6,575 4,610 1,200 200 12,585 16,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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