AoeStats
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Arabia

504393310Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 4m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1071
+13
🇦🇷 Aztecs · Argentina
1003
+16
🇦🇷 Bulgarians · Argentina
994
+17
🇦🇷 Wei · Argentina
983
+17
🇺🇸 Slavs · United States
1028
-17
🇲🇽 Ethiopians · Mexico
1023
-16
🇨🇳 Franks · China
1013
-16
🇺🇸 Turks · United States
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 322 — — —
43 206 — — —
42 203 — — —
42 200 — — —
29 140 — — —
20 95 — — —
19 93 — — —
18 86 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 250 0 0 800 673
550 225 0 0 775 707
600 125 0 0 725 747
450 125 50 0 625 690
350 225 0 0 575 546
400 125 50 0 575 444
400 150 0 0 550 533
300 100 50 0 450 422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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