AoeStats
← GenghisKhan7734

Arena

508283289Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 57m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
651
+15
🇹🇷 Franks · Türkiye
601
+17
🇹🇷 Vietnamese · Türkiye
557
+20
🇰🇿 Bohemians · Kazakhstan
672
-44
🇰🇿 Mongols · Kazakhstan
614
-36
🇰🇿 Japanese · Kazakhstan
614
-36
Player eAPM Actions Feudal Castle Imperial Opening
24 1,358 12:31 20:29 31:01 ⛏ Fast Castle
20 1,131 13:28 21:29 34:45 ⛏ Fast Castle
19 1,077 11:04 20:37 35:37 ⛏ Fast Castle
15 838 11:19 15:42 35:42 ⛏ Fast Castle
13 768 14:16 22:34 41:34 ⛏ Fast Castle
9 542 12:45 23:22 36:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,180 14,215 12,040 4,295 57,730 57,887
11,450 25,925 14,555 3,100 55,030 68,853
19,380 22,300 11,685 1,560 54,925 89,717
20,675 11,410 19,395 1,500 52,980 66,881
12,495 11,565 9,055 1,400 34,515 46,020
12,820 8,015 8,480 1,500 30,815 47,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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