AoeStats
← Rye

Fortress

510318600Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 49m 39s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1702
+13
🇨🇳 Magyars · China
1643
-13

Win probability

Rye's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 3,390 analysed 1v1 players on Fortress.
Rye S
Feudal Age 6:15 vs 7:42
top 4%
Castle Age 10:21 vs 12:35
top 2%
Imperial Age 24:49 vs 27:25
top 21%
eAPM 64 vs 27
top 6%
First military 10:45 vs 13:33
top 16%
▲ Fast Feudal Age at 6:15 — faster than 96% of analysed players on Fortress
▲ Fast Castle Age at 10:21 — faster than 98% of analysed players on Fortress
▲ Fast Imperial Age at 24:49 — faster than 79% of analysed players on Fortress
▲ High eAPM (64) — top quarter of analysed players
▼ Loom after the Feudal click (11:35) — usually safest before it
▲ Early military at 10:45 (Magyar Huszar) — earlier than 84% of analysed players on Fortress
▲ Town centers almost never idle — 6s across the first 10:21
Henk S
Feudal Age 6:16 vs 7:42
top 4%
Castle Age 10:24 vs 12:35
top 2%
Imperial Age 25:36 vs 27:25
top 30%
eAPM 32 vs 27
top 36%
First military 9:08 vs 13:33
top 7%
▲ Fast Feudal Age at 6:16 — faster than 96% of analysed players on Fortress
▲ Fast Castle Age at 10:24 — faster than 98% of analysed players on Fortress
▲ Fast Imperial Age at 25:36 — faster than 70% of analysed players on Fortress
▼ Loom after the Feudal click (12:27) — usually safest before it
▲ Early military at 9:08 (Eagle Scout) — earlier than 93% of analysed players on Fortress
▲ Town centers almost never idle — 9s across the first 10:24
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