AoeStats
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Black Forest

510311781Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 52m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
962
+17
🇹🇷 Celts · Türkiye
950
+19
🇸🇪 Franks · Sweden
995
-18
🇨🇿 Teutons · Czechia
993
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,312 12:52 16:26 30:36 ⛏ Fast Castle
23 1,202 10:50 18:14 34:41 ⛏ Fast Castle
18 945 14:30 26:15 42:22 ⚔ M@A Rush
17 903 16:28 28:47 44:23 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
31,655 30,995 3,865 3,015 69,530 79,355
28,935 17,025 15,170 1,500 62,630 75,849
19,320 13,325 7,005 2,800 42,450 48,340
17,980 12,462 7,340 2,600 40,382 49,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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