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Lombardia

510243630Analyzed
3v3 RM · 7h ago on Sep 30, 2026· 20m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1213
+15
🇲🇽 Dravidians · Mexico
1207
+15
🇨🇳 Ethiopians · China
1099
+19
🇦🇷 Cumans · Argentina
1190
-17
🇦🇷 Aztecs · Argentina
1183
-16
🇦🇷 Portuguese · Argentina
1169
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,078 10:12 15:00 — ⛏ Fast Castle
46 917 9:22 — — ⚔ Scout Rush
44 890 9:55 — — ⚔ M@A Rush
38 765 11:29 15:47 — ⛏ Fast Castle
28 561 9:33 — —
24 489 12:44 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,840 2,749 1,510 705 8,804 9,744
6,035 2,582 70 0 8,687 9,572
4,150 2,746 615 125 7,636 7,751
3,195 2,327 680 775 6,977 6,871
3,950 2,489 50 100 6,589 7,556
3,805 2,067 470 230 6,572 7,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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