AoeStats
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Black Forest

505930506Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 15m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1431
+14
🇺🇸 Khmer · United States
1426
+14
🇷🇺 Bohemians · Russia
1416
+14
🇸🇪 Celts · Sweden
1401
+15
🇦🇷 Turks · Argentina
1463
-17
🇷🇺 Teutons · Russia
1374
-14
🇦🇷 Vietnamese · Argentina
1355
-13
🇷🇺 Persians · Russia
1342
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 695 13:12 — — ⛏ Fast Castle
36 578 11:59 15:35 — ⛏ Fast Castle
34 536 — — —
26 419 13:09 — —
25 406 13:30 — — ⛏ Fast Castle
24 383 10:44 14:48 — ⛏ Fast Castle
24 390 11:59 15:34 — ⛏ Fast Castle
23 374 11:27 15:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,275 2,140 250 200 5,865 5,802
3,325 1,816 200 0 5,341 5,950
3,555 1,185 575 0 5,315 5,387
3,300 1,662 250 0 5,212 6,031
3,250 1,578 250 5 5,083 5,911
3,275 1,420 200 0 4,895 6,058
2,050 1,555 50 335 3,990 4,426
2,150 565 0 0 2,715 3,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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