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African Clearing

504588755Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 67m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1647
+9
🇦🇷 Huns · Argentina
1614
+10
🇺🇾 Hindustanis · Uruguay
1541
+13
🇵🇪 Spanish · Peru
1394
+20
🇦🇷 Cumans · Argentina
1486
-13
🇭🇰 Magyars · Hong Kong SAR China
1484
-13
🇲🇽 Mongols · Mexico
1482
-13
🇵🇪 Slavs · Peru
1480
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,888 13:49 18:39 35:34
52 3,546 12:11 26:11 45:57 ⚔ Archers into Skirms
46 3,137 12:22 25:09 41:15 ⚔ Scout Rush
39 2,606 12:45 25:18 41:57 ⚔ Scout Rush
37 2,489 13:13 17:32 46:08 ⛏ Fast Castle
33 2,253 15:09 19:20 38:38 ⛏ Fast Castle
31 2,063 12:33 16:49 37:09 ⛏ Fast Castle
15 1,004 11:36 22:58 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
54,170 25,349 20,555 1,430 101,504 104,366
36,775 28,049 30,415 3,300 98,539 98,642
37,785 21,274 21,115 5,190 85,364 98,645
38,430 19,715 12,420 3,065 73,630 74,465
24,745 29,341 15,960 2,860 72,906 88,467
29,060 22,496 12,935 2,950 67,441 75,221
15,780 21,840 17,410 8,985 64,015 80,767
6,240 5,055 1,675 200 13,170 14,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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