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Black Forest

504576934Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1456
+14
🇦🇺 Vikings · Australia
1410
+15
🇨🇱 Spanish · Chile
1377
+17
🇦🇷 Persians · Argentina
1354
+18
🇨🇦 Britons · Canada
1407
-16
🇷🇺 Persians · Russia
1404
-16
🇦🇷 Mongols · Argentina
1393
-16
🇩🇪 Spanish · Germany
1390
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,429 11:26 15:50 34:33 ⛏ Fast Castle
49 2,318 14:19 19:40 24:24 ◆ FC into Fast Imp
45 2,150 9:51 13:45 29:32 ⛏ Fast Castle
40 1,907 12:04 15:36 37:32 ⛏ Fast Castle
37 1,781 10:43 14:22 31:52 ⛏ Fast Castle
33 1,560 11:26 15:12 35:28 ⛏ Fast Castle
24 1,160 14:34 21:28 43:30 ⛏ Fast Castle
20 951 13:07 17:00 29:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,940 24,872 24,070 3,095 81,977 87,364
43,020 11,600 25,100 850 80,570 84,390
32,630 27,760 8,130 4,330 72,850 87,999
23,310 13,446 11,180 1,705 49,641 50,976
14,500 17,891 12,685 3,045 48,121 58,474
21,230 12,789 9,660 2,335 46,014 49,860
19,635 12,784 7,615 1,740 41,774 46,795
9,685 6,949 6,460 2,340 25,434 27,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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