AoeStats
← hula

Black Forest

510557216Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 50m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
919
+13
🇮🇹 Shu · Italy
878
+15
🇪🇸 Franks · Spain
893
-15
🇦🇷 Goths · Argentina
818
-24
Player eAPM Actions Feudal Castle Imperial Opening
29 1,459 12:11 20:33 32:20 ⛏ Fast Castle
20 1,004 15:22 21:05 29:13 ⛏ Fast Castle
17 868 10:44 16:35 28:14 ⛏ Fast Castle
15 747 12:08 18:55 42:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,000 9,800 16,895 1,500 49,195 56,169
16,500 14,869 7,310 2,370 41,049 45,436
17,620 11,208 9,005 1,580 39,413 46,444
14,950 12,091 4,580 2,600 34,221 40,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.