AoeStats
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Arena

510392857Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 89m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
948
+17
🇬🇧 Bohemians · United Kingdom
926
+18
🇫🇷 Khmer · France
972
-18
🇫🇷 Gurjaras · France
952
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,439 10:45 16:44 30:26 ⛏ Fast Castle
34 3,042 9:24 16:41 29:02 ⛏ Fast Castle
27 2,415 9:06 17:56 31:23 ⛏ Fast Castle
23 2,091 10:12 18:01 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,420 64,445 19,100 3,550 193,515 196,627
57,895 71,575 25,730 4,400 159,600 178,628
42,260 29,710 22,070 3,580 97,620 102,655
33,340 34,565 21,290 3,215 92,410 158,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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