AoeStats
← hula

Black Forest

510388633Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 25m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
944
+16
🇫🇷 Hindustanis · France
922
+17
🇫🇷 Portuguese · France
851
+20
🇫🇷 Britons · France
1000
-63
🇫🇷 Huns · France
942
-53
🇫🇷 Koreans · France
867
-41
Player eAPM Actions Feudal Castle Imperial Opening
36 924 11:00 — — ⚔ Archer Rush
32 823 11:17 18:36 — ⛏ Fast Castle
28 718 14:24 — — ⚔ M@A into Scouts
19 490 11:31 19:23 — ⚔ FC into Archers
13 336 13:14 — — ⚔ M@A into Skirms
13 331 12:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,100 4,435 545 510 10,590 12,053
5,895 3,276 1,140 100 10,411 11,719
4,640 4,741 340 125 9,846 10,671
3,925 3,143 1,270 125 8,463 11,003
3,950 2,466 590 1,040 8,046 9,753
3,385 1,986 180 125 5,676 6,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.