AoeStats
← Dakaj

Pilgrims

510053248Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 8m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1010
+14
🇩🇪 Gurjaras · Germany
1000
+45
🇳🇿 Lithuanians · New Zealand
997
+15
🇫🇷 Italians · France
909
+18
995
-17
🇯🇵 Armenians · Japan
963
-15
🇮🇳 Huns · India
954
-15
🇭🇰 Turks · Hong Kong SAR China
954
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 400 — — —
33 294 — — —
25 219 — — — ⛏ Fish Boom
23 203 — — — ⛏ Fish Boom
22 199 — — —
17 153 — — — ⛏ Fish Boom
12 109 — — — ⛏ Fish Boom
12 106 — — —

Resources

Player Food Wood Gold Stone Spent Collected
790 1,460 0 100 2,350 2,335
800 1,150 50 100 2,100 1,797
750 1,050 50 100 1,950 1,791
300 1,475 50 100 1,925 1,310
800 650 50 100 1,600 1,358
250 850 0 200 1,300 924
100 775 0 100 975 608
100 475 50 100 725 305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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