AoeStats
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Nomad

507783545Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 56m 56s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Saracens · South Africa
1081
+16
🇨🇳 Mongols · China
1043
+17
🇩🇪 Chinese · Germany
1028
+18
🇲🇽 Goths · Mexico
1090
-18
🇸🇪 Mongols · Sweden
1065
-17
🇧🇷 Persians · Brazil
1058
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 3,072 13:04 17:58 48:30 ⚔ Fish Boom FC into Scouts
51 2,918 14:02 27:37 53:27 ⚔ Fish Boom into Scouts
41 2,312 14:34 21:35 38:46 ⚔ Fish Boom into M@A FC
38 2,168 14:08 23:08 39:15 ⛏ Fish Boom FC
37 2,113 13:58 25:33 45:23 ⚔ Archer Rush
26 1,500 13:22 25:12 52:51 ⛏ Fish Boom into Fire Galleys into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,730 22,895 18,295 2,800 64,720 69,275
29,680 21,315 8,540 3,650 63,185 66,723
23,295 25,160 9,150 5,350 62,955 77,572
22,120 15,905 8,570 3,550 50,145 59,104
15,260 16,973 10,215 3,850 46,298 49,189
15,855 11,490 8,095 950 36,390 44,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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