AoeStats
← BirdmanTim

Black Forest

509733329Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 46m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
708
+10
🇩🇪 Teutons · Germany
648
+12
🇺🇸 Portuguese · United States
577
-11
🇺🇸 Romans · United States
576
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 841 12:28 25:40 — ⛏ Fast Castle
17 775 13:03 28:43 — ⚔ M@A into Archers
16 770 13:18 25:54 42:35 ⛏ Fast Castle
7 315 17:14 27:22 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
12,765 8,269 4,970 2,025 28,029 29,514
10,610 9,210 3,965 750 24,535 32,394
9,100 5,413 2,875 2,465 19,853 21,172
7,375 6,485 2,635 760 17,255 22,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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