AoeStats
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Nomad

509947573Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 42m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wu · Switzerland
1582
+10
🇨🇭 Spanish · Switzerland
1309
+49
🇫🇮 Lithuanians · Finland
1449
-16
🇫🇮 Tupi · Finland
1411
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,895 13:22 18:00 32:20 ⛏ Fish Boom FC into Fire Galleys
41 1,734 13:30 17:07 — ⛏ Fish Boom FC
35 1,493 13:07 17:49 33:40 ⛏ Fish Boom FC
33 1,391 13:32 16:54 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,165 17,405 6,205 3,105 41,880 46,184
14,800 10,570 9,765 1,635 36,770 37,417
9,075 8,245 3,065 2,550 22,935 23,460
6,785 8,005 985 2,470 18,245 18,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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