AoeStats
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Oasis

508237231Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 58m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1150
+11
🇹🇼 Spanish · Taiwan
1033
+16
🇨🇳 Inca · China
988
+18
🇹🇼 Maya · Taiwan
983
+17
🇨🇭 Huns · Switzerland
1064
-17
🇲🇽 Saracens · Mexico
1041
-16
🇫🇷 Chinese · France
1013
-15
🇬🇧 Vietnamese · United Kingdom
999
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,058 9:35 21:20 34:13 ⛏ Fast Castle
37 2,178 10:40 22:24 35:23 ⚔ Towers FC
34 1,965 10:03 19:30 46:12 ⚔ FC into Skirms
32 1,904 12:22 21:11 35:26 ⚔ Archers into Scouts
30 1,759 11:23 16:13 35:11 ⛏ Fast Castle
29 1,675 12:19 16:13 30:23 ⛏ Fast Castle
26 1,550 9:34 16:35 31:29 ⛏ Fast Castle
11 619 12:27 19:38 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,310 24,429 23,155 3,230 103,124 116,802
34,090 34,674 21,980 4,805 95,549 118,471
41,155 23,570 18,710 7,805 91,240 105,737
23,475 29,770 25,385 5,160 83,790 98,161
28,385 16,025 22,245 1,890 68,545 99,975
26,735 22,230 13,355 4,790 67,110 76,533
21,870 18,383 10,745 1,815 52,813 62,260
17,975 17,067 11,550 1,930 48,522 62,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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