AoeStats
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MegaRandom

509228353Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 27m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1381
+11
🇹🇷 Jurchens · Türkiye
1319
+14
🇨🇳 Mongols · China
1283
-13
🇦🇷 Persians · Argentina
1269
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,157 9:30 24:23 — ⚔ Scout Rush
36 970 11:10 15:40 — ⛏ FC into Fish Boom
22 598 12:26 18:31 — ⛏ Fish Boom FC
21 578 9:32 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,175 6,559 2,470 145 14,349 16,510
6,450 5,482 2,070 65 14,067 14,890
5,455 3,896 2,090 100 11,541 12,806
2,100 1,177 230 0 3,507 3,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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