AoeStats
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Arena

509935425Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1229
+16
🇫🇷 Goths · France
1227
+16
🇩🇪 Ethiopians · Germany
1224
-16
🇩🇪 Teutons · Germany
1217
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,557 11:18 15:44 31:10 ⛏ Fast Castle
37 1,515 11:01 14:39 30:50 ⛏ Fast Castle
31 1,248 11:22 15:01 37:19 ⛏ Fast Castle
18 741 11:02 16:17 27:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,800 11,580 7,245 1,500 41,125 43,045
17,545 11,855 7,705 2,240 39,345 45,456
15,315 9,275 6,430 1,500 32,520 34,928
16,140 8,538 6,895 750 32,323 36,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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