AoeStats
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MegaRandom

508276333Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 30m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1165
+16
🇩🇪 Italians · Germany
1161
+16
🇩🇪 Goths · Germany
1152
+17
🇲🇽 Sicilians · Mexico
1235
-19
🇳🇱 Khmer · Netherlands
1135
-15
🇲🇽 Khitans · Mexico
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,497 10:49 22:06 — ⚔ Scout Rush
45 1,397 10:36 16:23 — ⛏ Fast Castle
41 1,248 10:04 14:20 — ⛏ Fast Castle
35 1,072 11:09 17:55 — ⛏ Fast Castle
33 1,021 10:22 23:11 — ⚔ Scout Rush
32 988 11:04 15:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,295 7,926 1,360 200 18,781 20,249
8,925 5,165 2,270 200 16,560 20,110
9,280 4,478 1,660 100 15,518 16,704
8,500 4,358 625 200 13,683 17,596
3,475 5,422 2,340 650 11,887 12,738
4,590 3,060 2,055 350 10,055 11,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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