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Black Forest

509605619Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 51m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Celts · Germany
814
+25
🇨🇿 Bengalis · Czechia
715
+35
🇷🇺 Byzantines · Russia
779
-17
769
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,383 11:43 16:09 36:57 ⛏ Fast Castle
20 1,008 25:04 31:02 — ⛏ Fast Castle
16 793 14:39 19:17 30:51 ⛏ Fast Castle
14 724 13:18 17:16 31:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,960 16,155 14,340 2,350 55,805 67,946
19,725 17,186 8,925 2,250 48,086 67,625
18,910 14,681 8,460 2,245 44,296 54,388
9,645 11,115 580 555 21,895 27,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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