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Black Forest

507989134Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 50m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
817
+11
🇹🇷 Franks · Türkiye
656
+17
🇨🇿 Lithuanians · Czechia
745
-30
🇮🇹 Jurchens · Italy
650
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,080 11:29 24:19 34:53 ⚔ Towers FC
17 874 12:16 17:34 31:55 ⛏ Fast Castle
11 577 14:08 25:20 34:31 ⚔ Skirmisher Rush
10 502 15:26 28:20 43:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,650 21,352 11,415 1,985 57,402 62,969
23,585 13,526 12,600 1,700 51,411 54,130
17,660 13,745 15,475 3,530 50,410 55,562
20,490 18,940 6,315 1,305 47,050 64,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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