AoeStats
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Oasis

510173022Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 63m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1218
+14
🇪🇸 Britons · Spain
1196
+15
🇪🇸 Hindustanis · Spain
1149
+17
🇹🇷 Bulgarians · Türkiye
1224
-18
🇹🇷 Britons · Türkiye
1211
-17
🇹🇷 Byzantines · Türkiye
1059
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 2,922 10:25 20:52 38:14 ⚔ Archers FC
46 2,891 10:03 20:05 35:34 ⛏ Fast Castle
32 1,993 11:37 15:43 31:14 ⛏ Fast Castle
29 1,832 11:36 19:31 36:57 ⛏ Fast Castle
24 1,529 11:29 25:05 40:56 ⚔ Drush
18 1,125 10:02 19:32 37:52 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
37,595 26,010 33,495 7,145 104,245 126,408
37,890 30,759 17,645 5,150 91,444 97,758
19,800 38,365 19,610 4,155 81,930 100,535
32,660 22,645 19,350 3,720 78,375 110,767
23,755 26,332 18,735 3,805 72,627 82,797
30,230 21,893 15,590 2,700 70,413 74,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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