AoeStats
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Arena

509526684Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 34m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1148
+10
🇲🇽 Armenians · Mexico
1128
+11
🇲🇽 Persians · Mexico
1107
+12
🇪🇸 Bengalis · Spain
947
+19
🇦🇷 Hindustanis · Argentina
1037
-14
🇨🇳 Mongols · China
1037
-14
🇺🇸 Turks · United States
1016
-13
🇺🇸 Bohemians · United States
974
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,136 11:17 16:49 — ⛏ Fast Castle
31 1,053 10:49 14:40 33:02 ⛏ Fast Castle
30 1,026 12:11 17:20 22:01 ◆ FC into Fast Imp
22 771 11:19 15:09 34:11 ⛏ Fast Castle
20 697 11:00 14:31 29:50 ⛏ Fast Castle
16 566 11:06 17:30 25:13 ⛏ Fast Castle
16 555 10:38 14:38 30:28 ⛏ Fast Castle
14 483 11:26 19:39 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,980 12,370 7,050 200 36,600 40,305
10,125 13,325 4,395 850 28,695 29,575
12,870 8,370 5,045 1,500 27,785 31,427
14,535 7,340 3,305 200 25,380 30,272
9,740 7,250 2,505 950 20,445 27,272
8,650 8,760 1,140 1,440 19,990 21,379
8,425 6,985 4,020 200 19,630 24,012
8,405 5,565 2,870 1,500 18,340 21,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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