AoeStats
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Oasis

509116236Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 56m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
735
+13
🇨🇳 Turks · China
728
+13
🇨🇳 Mongols · China
698
+14
🇮🇩 Romans · Indonesia
655
+16
🇹🇷 Portuguese · Türkiye
676
-15
🇫🇮 Celts · Finland
668
-14
🇧🇬 Sicilians · Bulgaria
666
-14
🇬🇧 Britons · United Kingdom
643
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,527 15:59 26:31 36:58 ⛏ Fast Castle
21 1,209 12:44 17:01 28:45 ⛏ Fast Castle
16 909 11:15 37:19 — ⛏ Fast Castle
13 741 11:58 24:52 39:39 ⛏ Fast Castle
7 410 13:35 21:10 35:07 ⛏ Fast Castle
4 242 15:49 29:02 — ⚔ Archer Rush
4 220 16:20 25:01 32:59 ⛏ Fast Castle
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,990 20,905 14,835 3,010 69,740 89,945
17,645 18,815 13,535 1,150 51,145 74,209
13,670 11,480 10,085 2,800 38,035 63,531
12,895 9,685 5,575 4,090 32,245 39,962
8,890 4,125 1,795 1,300 16,110 20,475
6,025 6,180 1,280 1,075 14,560 16,088
4,950 3,231 715 315 9,211 10,555
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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