AoeStats
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Arena

508888303Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 65m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
777
+14
🇹🇷 Britons · Türkiye
769
+15
🇬🇧 Maya · United Kingdom
734
+15
🇨🇳 Huns · China
749
-15
🇪🇸 Goths · Spain
747
-20
🇨🇳 Chinese · China
712
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,454 13:22 23:31 35:51 ⛏ Fast Castle
19 1,243 10:59 22:25 34:26 ⛏ Fast Castle
14 914 14:18 20:25 36:04 ⛏ Fast Castle
12 787 14:00 20:28 37:46 ⛏ Fast Castle
12 773 13:02 23:31 38:17 ⛏ Fast Castle
6 367 16:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
23,975 51,100 7,015 3,445 85,535 118,915
33,295 14,040 20,170 9,100 76,605 123,252
19,620 22,455 14,200 8,250 64,525 112,938
18,090 17,560 7,445 2,835 45,930 52,930
14,935 7,855 7,850 2,050 32,690 39,563
2,300 660 50 0 3,010 4,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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