AoeStats
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Oasis

508095007Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1448
+13
🇺🇸 Slavs · United States
1411
+14
🇦🇷 Vietnamese · Argentina
1459
-17
🇦🇷 Vikings · Argentina
1290
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 1,956 9:17 20:27 34:53 ⚔ M@A into Archers
45 1,935 11:44 17:07 38:25 ⛏ Fast Castle
41 1,792 11:20 16:52 34:47 ⛏ Fast Castle
31 1,329 10:41 18:41 30:54 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,040 20,316 12,220 3,000 63,576 64,615
26,200 14,464 8,455 2,490 51,609 56,870
18,745 18,317 9,695 1,675 48,432 54,453
13,945 15,603 9,080 1,630 40,258 42,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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