AoeStats
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Black Forest

507242458Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 22m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1252
+16
🇨🇳 Maya · China
1236
+16
🇨🇳 Gurjaras · China
1233
+17
🇧🇪 Magyars · Belgium
1275
-17
🇳🇵 Vietnamese · Nepal
1270
-17
🇨🇳 Mongols · China
1263
-16
🇺🇸 Armenians · United States
1176
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 958 12:52 17:09 — ⛏ Fast Castle
41 916 18:30 — — ⛏ Fish Boom FC
31 694 10:16 20:09 — ⛏ Fish Boom FC
30 678 11:03 — — ⚔ Scouts into Fish Boom
27 607 11:20 — — ⚔ M@A into Towers
24 527 13:41 17:58 — ⛏ Fish Boom FC
18 396 22:03 — —
17 379 13:29 17:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,640 4,865 550 305 10,360 10,384
4,875 3,615 640 250 9,380 11,081
4,510 3,293 490 90 8,383 9,737
4,160 3,002 590 0 7,752 8,162
3,425 2,891 250 900 7,466 7,700
3,675 2,238 530 380 6,823 7,586
3,250 1,999 250 0 5,499 6,122
2,450 962 0 0 3,412 4,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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