AoeStats
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Arena

507202961Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1279
+15
🇹🇼 Spanish · Taiwan
1255
+16
1246
+17
🇹🇼 Hindustanis · Taiwan
1202
+20
🇺🇸 Britons · United States
1305
-19
1295
-18
🇦🇷 Malay · Argentina
1235
-16
🇧🇷 Wei · Brazil
1224
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,394 11:01 15:01 29:02 ⛏ Fast Castle
46 2,216 10:35 15:37 28:53 ⛏ Fast Castle
44 2,107 10:43 15:23 28:04 ⛏ Fast Castle
44 2,105 7:57 16:21 28:56 ⛏ Fast Castle
41 1,999 11:03 16:01 33:48 ⛏ Fast Castle
36 1,747 10:54 14:54 28:43 ⛏ Fast Castle
33 1,609 10:33 14:43 28:56 ⛏ Fast Castle
21 1,002 10:09 14:05 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,800 20,226 19,370 3,550 82,946 93,423
27,440 31,900 10,740 1,810 71,890 81,178
23,530 24,865 13,955 2,410 64,760 71,345
27,890 20,530 13,200 2,965 64,585 70,535
19,485 23,665 12,505 5,685 61,340 85,314
25,530 22,925 10,580 1,790 60,825 66,245
24,245 21,531 5,945 2,100 53,821 62,023
23,460 11,750 13,015 2,930 51,155 61,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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