AoeStats
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Nomad

507196319Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 42m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1483
+9
🇦🇷 Persians · Argentina
1406
+12
🇦🇷 Italians · Argentina
1296
+16
🇲🇽 Celts · Mexico
1280
+16
🇦🇷 Teutons · Argentina
1328
-14
🇺🇸 Vietnamese · United States
1326
-14
🇲🇽 Japanese · Mexico
1306
-13
1277
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 2,254 13:31 16:57 29:56 ⛏ Fish Boom FC
38 1,607 13:33 19:24 37:34 ⛏ Fish Boom into Galleys into Fire Galleys FC
35 1,482 15:51 20:35 37:49 ⛏ Fish Boom FC
32 1,362 11:45 19:41 38:32 ⛏ Fish Boom FC
28 1,200 13:32 23:29 — ⛏ Fish Boom into Galleys FC
28 1,166 14:16 23:19 37:14 ⚔ Fish Boom into Towers FC
24 1,007 15:08 19:06 40:23 ⛏ Fish Boom FC
24 1,023 14:27 18:52 39:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,500 15,093 7,825 3,200 43,618 45,480
17,090 18,110 7,250 1,155 43,605 43,691
16,615 16,758 7,275 2,875 43,523 45,513
10,775 12,389 8,005 1,600 32,769 41,882
9,075 11,725 5,570 2,250 28,620 31,471
13,100 9,326 3,305 1,895 27,626 31,582
11,135 9,475 3,790 2,680 27,080 27,194
6,375 11,951 3,335 2,750 24,411 25,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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