AoeStats
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Arena

509951746Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 31m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1332
+14
🇦🇷 Khmer · Argentina
1306
+16
🇨🇴 Poles · Colombia
1262
+17
1235
+19
🇩🇪 Vikings · Germany
1304
-17
🇪🇸 Goths · Spain
1304
-17
🇪🇸 Dravidians · Spain
1294
-16
🇪🇸 Franks · Spain
1277
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,722 10:18 14:35 — ⛏ Fast Castle
51 1,620 11:04 15:51 — ⛏ Fast Castle
45 1,430 8:52 24:56 — ⚔ Towers FC
40 1,280 11:50 14:55 — ⛏ Fast Castle
34 1,096 11:14 14:59 — ⛏ Fast Castle
32 1,026 11:20 19:52 —
25 806 12:05 16:08 — ⛏ Fast Castle
23 742 9:56 14:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,855 7,945 810 950 23,560 29,482
12,700 6,020 2,580 200 21,500 28,835
9,365 8,905 2,125 200 20,595 22,178
9,970 4,960 4,220 200 19,350 23,298
9,400 6,150 1,400 1,855 18,805 19,021
6,380 6,605 5,370 205 18,560 19,934
6,635 6,485 1,970 155 15,245 15,622
4,080 3,741 1,155 250 9,226 9,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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