AoeStats
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MegaRandom

509755567Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 43m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1269
+10
🇺🇸 Hindustanis · United States
1236
+12
🇹🇷 Mongols · Türkiye
1211
+13
🇺🇸 Dravidians · United States
1087
+17
🇦🇷 Mongols · Argentina
1155
-14
🇧🇷 Burgundians · Brazil
1154
-14
🇦🇷 Italians · Argentina
1146
-13
🇪🇸 Spanish · Spain
1088
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,417 9:21 20:04 36:16 ⚔ Scout Rush
37 1,616 10:57 15:04 34:18 ⛏ Fast Castle
36 1,544 10:42 15:15 33:59 ⛏ Fast Castle
34 1,477 10:38 17:46 41:16 ⛏ Fast Castle
31 1,349 10:50 15:04 27:43 ⛏ Fast Castle
29 1,259 10:28 15:00 29:47 ⛏ Fast Castle
26 1,113 11:24 15:22 31:34 ⛏ Fast Castle
25 1,075 12:53 19:11 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,990 12,147 18,450 1,530 57,117 62,226
19,800 13,287 11,225 1,050 45,362 59,788
23,945 15,176 4,150 1,825 45,096 52,254
21,160 10,279 11,055 850 43,344 52,432
20,570 14,588 5,920 2,025 43,103 54,275
23,065 10,853 5,745 2,150 41,813 48,744
18,010 12,271 6,160 2,650 39,091 48,472
13,135 11,708 9,680 835 35,358 39,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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