AoeStats
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Arena

507621182Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 62m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1424
+11
🇹🇷 Bengalis · Türkiye
1418
+11
🇹🇼 Britons · Taiwan
1416
+11
🇺🇸 Sicilians · United States
1389
+14
🇦🇷 Mapuche · Argentina
1326
-12
🇦🇷 Khmer · Argentina
1317
-12
🇦🇷 Malay · Argentina
1313
-12
🇩🇪 Saracens · Germany
1302
-11
Player eAPM Actions Feudal Castle Imperial Opening
61 3,773 11:37 15:13 29:31 ⛏ Fast Castle
38 2,348 11:27 14:27 27:43 ⛏ Fast Castle
37 2,313 9:44 17:46 29:30 ⛏ Fast Castle
34 2,117 9:57 15:02 27:32 ⛏ Fast Castle
31 1,918 12:39 16:18 27:33 ⛏ Fast Castle
29 1,836 10:15 13:53 31:11 ⛏ Fast Castle
20 1,229 11:16 14:48 28:28 ⛏ Fast Castle
18 1,141 10:21 14:51 33:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,545 23,990 26,025 4,350 126,910 135,327
52,170 50,560 14,600 5,540 122,870 123,947
53,680 30,755 31,205 1,225 116,865 121,891
41,580 42,515 14,585 3,455 102,135 103,586
29,600 45,105 19,200 3,185 97,090 105,494
37,205 15,210 19,195 850 72,460 74,658
26,715 24,135 15,670 2,100 68,620 99,851
13,150 20,940 12,840 200 47,130 52,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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