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Black Forest

507562097Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 47m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1304
+17
🇦🇿 Persians · Azerbaijan
1286
+17
🇨🇭 Dravidians · Switzerland
1280
+18
🇨🇭 Saracens · Switzerland
1264
+18
🇺🇾 Britons · Uruguay
1362
-19
🇦🇷 Khmer · Argentina
1331
-18
🇧🇷 Saracens · Brazil
1317
-18
🇦🇷 Bohemians · Argentina
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,289 11:52 18:28 33:45 ⛏ Fish Boom FC
42 1,997 10:18 22:27 26:19 ⛏ Fish Boom FC into Fast Imp
41 1,941 10:29 18:01 30:20 ⛏ Fish Boom FC
37 1,762 12:50 17:10 32:09 ⛏ Fast Castle
35 1,642 11:39 15:09 30:25 ⛏ Fast Castle
34 1,601 10:55 14:48 27:17 ⛏ Fast Castle
27 1,307 12:03 14:54 29:41 ⛏ Fast Castle
27 1,297 8:48 19:29 29:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,425 29,685 15,675 2,350 75,135 95,360
24,305 20,270 19,285 2,250 66,110 84,958
27,420 12,073 16,035 1,635 57,163 77,643
13,225 27,883 14,145 1,800 57,053 88,138
26,455 15,828 11,295 3,295 56,873 66,614
15,950 25,400 12,020 850 54,220 63,945
13,555 17,770 9,490 2,100 42,915 50,870
13,880 17,238 4,935 1,835 37,888 46,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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