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Black Forest

507541359Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 36m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇸🇪 Khitans · Sweden
1322
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Player eAPM Actions Feudal Castle Imperial Opening
43 1,587 13:22 17:06 — ⛏ Fast Castle
38 1,400 11:09 15:06 28:38 ⛏ Fast Castle
35 1,275 13:20 16:16 30:31 ⛏ Fast Castle
34 1,265 10:52 14:13 28:31 ⛏ Fast Castle
29 1,062 11:26 18:13 36:37 ⛏ Fast Castle
24 892 14:54 18:46 — ⛏ Fast Castle
24 866 9:32 15:46 27:42 ⛏ Fast Castle
19 708 11:31 16:01 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,700 15,325 12,310 3,600 61,935 63,921
16,070 15,185 6,080 850 38,185 44,459
12,850 15,431 6,925 2,005 37,211 41,865
15,760 14,321 4,340 1,495 35,916 38,761
17,020 8,800 7,985 1,600 35,405 41,219
16,785 13,560 4,150 300 34,795 43,110
6,350 5,994 4,460 855 17,659 19,568
6,555 6,755 1,420 1,210 15,940 18,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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