AoeStats
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Black Forest

507537655Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 20m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1432
+13
🇪🇸 Bengalis · Spain
1412
+14
🇪🇸 Koreans · Spain
1406
+14
🇵🇹 Cumans · Portugal
1252
+46
🇫🇷 Georgians · France
1402
-17
🇧🇪 Bohemians · Belgium
1388
-17
🇦🇷 Mongols · Argentina
1359
-15
🇩🇪 Saracens · Germany
1320
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 1,342 10:54 — — ⚔ Scout Rush
41 844 11:16 15:22 — ⛏ Fast Castle
40 825 10:54 15:16 — ⛏ Fast Castle
39 817 11:05 14:56 — ⛏ Fast Castle
39 807 11:57 — —
30 623 10:28 — — ⚔ Tower Rush
26 549 11:53 — — ⚔ M@A Rush
24 504 13:09 18:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,210 3,259 765 225 8,459 8,870
5,325 2,816 50 20 8,211 8,452
3,945 3,040 520 225 7,730 8,049
3,940 3,036 540 100 7,616 8,450
2,750 2,800 1,270 650 7,470 7,840
3,200 2,306 100 625 6,231 6,750
3,425 2,242 250 260 6,177 7,082
2,850 1,984 100 665 5,599 6,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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