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Lombardia

507401632Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 48m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1348
+13
🇦🇷 Mongols · Argentina
1346
+13
🇨🇳 Magyars · China
1309
+14
🇺🇾 Britons · Uruguay
1288
+15
🇺🇸 Poles · United States
1294
-15
🇵🇪 Portuguese · Peru
1292
-15
🇺🇸 Magyars · United States
1263
-13
🇨🇦 Romans · Canada
1238
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 3,681 9:32 21:05 39:51 ⚔ Archer Rush
51 2,471 10:38 25:53 38:21 ⚔ Scout Rush
46 2,222 9:41 20:48 37:50 ⛏ Fast Castle
41 2,005 10:16 21:54 34:52 ⚔ Archer Rush
37 1,788 11:26 22:21 38:11 ⚔ Scout Rush
34 1,653 10:47 15:39 28:50 ⛏ Fast Castle
32 1,563 8:50 23:07 36:28 ⚔ Scout Rush
26 1,233 12:25 16:22 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,770 27,123 15,240 2,800 61,933 67,950
27,225 11,671 20,370 1,050 60,316 66,480
25,880 9,746 18,540 2,475 56,641 63,882
22,195 13,281 11,550 1,885 48,911 56,184
17,205 15,393 12,405 2,375 47,378 54,148
16,545 18,984 6,505 1,500 43,534 51,005
11,560 15,131 11,345 1,845 39,881 50,137
13,000 12,697 9,075 3,030 37,802 45,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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